Virtual Reality

Chapter Review of Douglas Brown’s Thesis on ‘The Suspension of Disbelief in Video Games

I am reviewing the first chapter of Douglas Brown’s thesis on the suspension of disbelief in video games. I chose this chapter for analysis because I wanted to understand the foundations upon which the thesis is based – the case for games as a distinct medium. One of my own research interests is the nature of VR (virtual reality) and I am interested in the implications of Brown’s conclusion within the field of VR creativity.